Despite rave reviews for its aesthetic design and visual graphics, the mega-popular open-world action-adventure game Ghost of Tsushima has been criticized for its repetitive gameplay and flat, two-dimensional characters that offer very little to the storyline. For example, much of the game is about following an NPC through the vast areas of ancient Japan and telling them to “defeat all Mongols,” which gets too boring and underwhelming over time.
While some characters like Yuna, Kenji, Yuriko, and Norio have great storylines and heroic character arcs, other characters leave a lot to be desired while playing. Ghost of Tsushima.
Stubbornly clinging to the path of the samurai, Jin’s wise mentor Shimura couldn’t be a duller and unimportant main character in the popular open-world game. Unable to sympathize with outside perspectives, including Jin’s, Shimura’s stubbornness prevents the character from making a meaningful impact. He’s too stuck in his ways to embrace stealth missions and advance Jin’s strategic plan.
Rather than helping Jin as a protective father figure, Shimura leads a group of samurai to their own demise. When Jin infiltrates the camp to avenge the Mongols, Shimura becomes madly furious and almost disowns Jin. As inefficient and flat as it gets, Shimura has not been used properly.
9 Khotun khan
Although he’s the chief villain and tough boss of Ghost of Tsushima and Genghis Khan’s ruthless grandson, Khotun Kahn is a standard villainous caricature that adds nothing to the game other than a scowl and dirty fighting methods. Though he pulls all the strings to make Jin’s existence hell, Khan falls short of his namesake. What a deeply disappointing villain.
Additionally, after Khotun’s death, many of his forces remain in Tsushima to fight Jin and his allies, meaning that Khotun’s leadership in the region made little difference whether he was dead or alive.
For such an important role as Lady Masako’s in the game, her ultimate character arc leaves a lot to be desired in Ghost of Tsushima. The villain is guided by blind rage and is determined to avenge his slain family, but his plots span the same territory over and over again in the most tedious and repetitive fashion.
Masako’s one-dimensional arc involves killing multiple people and asking Jin to simply quell his rage. Most of the characters are too afraid to interact with Masako, which limits her activity, and she even tries to duel with Jin after he helps her repeatedly. For such an important character, Masako could have done a lot more.
After starting out with a pretty compelling storyline, the importance of villainous Ishikawa to the game wears off after a while. Additionally, much of his time is spent trying to kill his student, Tomoe, despite being the one responsible for her betrayal.
When Jin finally confronts Ishikawa, most of his dialogue turns in circles as he tries to convince the protagonist to leave Tomoe unharmed, which makes very little sense. Ishikawa’s constant urge to be saved also betrays his title as sensei, rendering his so-called combat prowess completely ineffective.
Although it was one of the major reveal of a character coming out of nowhere, Ryuzo’s betrayal of Jin ultimately leads nowhere in ghost of Tsushima. The longtime childhood of Jin and a member of the Straw Hat Ronin has been spent squarely on Benedict Arnold, setting him up for a deadly duel that players eagerly await.
Sadly, Ryuzo’s wasted inaction simply comes down to realizing that Jin is a better swordsman, and rather than facing him in a fight to the death, Ryuzo comes up with a lame alternate plan to thwart his nemesis. It’s weak plots like this that make Ghost of Tsushima inferior to open world games with better stories.
In the Legends of Ghost of TsushimaWarriors are divided into increased strength classes which include Samurai, Ronin, Hunter, and Assassin. However, one thing players should know before starting Ghost of Tsushima This is because, despite having the highest stealth attack damage in the game, Assassins are utterly inept fighters who can be taken down in two hits, even with fortified armor builds.
Due to the extremely disappointing character, quite a Reddit thread has been devoted to smearing the Assassins in the game. One commenter even calls them regime samurai, which is a hell of a slap in the face considering their supposedly higher rank.
While repetition and one-dimensional storylines often lead to wasted characters in the game, so do anti-climatic battle sequences. A very disappointing conflict that comes to my mind is the confrontation between Jin and Kaede, a samurai keeping Tadayori’s rest.
Upon meeting Jin, Kade immediately confronts him, draws his sword, prepares for battle. However, after simply witnessing Jin’s awesome swordplay, she instantly surrenders, sheaths her sword, and makes Jin promise to wear the armor he’s already wearing. It’s a really weak moment and a missed opportunity for Jin to really earn his stripes.
A refrain common to most Ghost of Tsushima gamers is the underwhelming nature of the non-playable characters, who often serve as blacksmiths and merchants in the game. There to provide information to Jin to defeat the Mongol forces, the NPCs feel limp, lifeless, and quite generic.
According to a Redditor named u / cloudcola in an article titled “What Would You Improve About Ghost of Tsushima,” the poster listed NPC number one, saying “They don’t feel alive to me. Instead, they feel repeating generic characters. The Quests secondary, the landscapes and the villages are nice but I have the impression that the NPCs are missing something. ” With 42 up votes and a plethora of downsides, NPCs are indeed a waste.
2 Genghis khan
Although it was mentioned in passing at the beginning, the founding member of the Mongol Empire Ghengis Khan is completely lost in the game. Certainly the story takes place 50 years after his death and centers on his fictional grandson. Khotun Khan invading Japan, but for a game so steeped in Japanese history, the monumental role of Genghis in shaping the landscape, culture, people, etc. extremely short.
Modern video games are so advanced and cinematic in their narrative scenes that flashbacks to Ghenghis Khan’s time with both Kublai and Khotun could easily have been included as a way to create a more engaging origin story.
1 Jin sakai
As controversial as it sounds, game protagonist Jin Sakai is a strangely apathetic, soulless empty ship of a character who appears like a completely blank slate. While it can be intentional in order to let other characters shine, boredom is the last thing the main character in a video game wants to be portrayed.
Still, most agree that Jin is a drab, flat, two-dimensional hero who makes investing 20-50 hours of the game a chore, leaving his sidekick Yuna to do most of the work. The passive character certainly aligns with that of a ghostly spirit, an insipid entity who is literally lifeless, but Jin’s lackluster personality completely wastes the core importance of having a compelling main character.
NEXT: Ghost Of Tsushima – Best & Worst Things In The Game
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